A company is looking for a Lead Technical Artist-Characters.Key ResponsibilitiesSupport character artists, riggers, animators, and engineers by developing tools and defining best practicesBuild, maintain, and optimize character rigs and integrate them into Unreal pipelinesOversee character engine integration, validation, and runtime performance tuningQualificationsStrong Unreal foundationDeep understanding of character pipelines from modeling through rigging and runtime integrationAdvanced experience with mGear or comparable modular rigging systemsExtensive experience working with MetaHuman workflows10+ years in game development with at least 4 shipped titles